Game development studio · Shoreditch, London
We build worlds that ship.
Quantum Artifact Empire is a Shoreditch game studio turning raw ideas into playable, shippable titles — original IP, co-development, and live-ops for PC, console, and mobile.
- 14
- Titles shipped
- 2.3M
- Players reached
- 9 yrs
- Building games



Marcus Halloran
Founder & Creative Director
A note from the founder
Built in a Redchurch Street loft, one honest build at a time.
I started Quantum Artifact Empire in 2017 above a coffee roaster on Redchurch Street, with two engines, a whiteboard, and a stubborn belief that small teams make sharper games. We have kept that footprint on purpose — tight scopes, senior hands on every task, and a bias toward playable builds over pretty slide decks.
Today we are eleven people across design, engineering, and art. We take on a handful of projects a year so every title gets the attention it deserves, from a two-week greybox prototype to multi-year co-development. If it does not feel good in the hands, it does not leave the studio.
“Marcus Halloran”
How we work
From napkin sketch to launch day.
A four-stage pipeline we have refined across fourteen shipped titles. Fixed milestones, honest timelines, and a playable build at the end of every phase.
- 01
Discovery & Prototype
2–4 weeks · from £6,500
We pressure-test the core loop with a greybox prototype in Unity or Unreal. You walk away with a playable build, a risk register, and a clear scope — before a single production penny is committed.
- 02
Vertical Slice
6–10 weeks · from £28,000
One polished level or mode that proves the art direction, feel, and tech. This is the build we take to publishers and platform holders — final-quality bar, real assets, shippable feel.
- 03
Production & Co-Development
3–18 months · from £14,000 / month
Full content build with weekly playable milestones, embedded QA, and platform certification for Steam, PlayStation, Xbox, and Switch. We slot into your team or run the whole line.
- 04
Launch & Live-Ops
Ongoing · from £4,200 / month
Post-launch patches, seasonal content, telemetry dashboards, and community-driven balance passes. We keep your game alive long after the launch trailer stops trending.
The people
Eleven hands, senior on every task.
No junior-heavy handoffs. Everyone who touches your project has shipped one before.

Marcus Halloran
Founder & Creative Director
Ex-Media Molecule. Leads narrative and creative vision.

Priya Nair
Technical Director
Unreal & netcode specialist. Twelve years on live titles.

Tomás Vega
Lead Game Designer
Systems and combat design. Loves a tight feedback loop.

Ava Lindqvist
Art Director
Stylised & PBR pipelines. Sets the visual bar for every build.
What partners say
Studios and publishers who bet on us.

A 90-second look inside the Redchurch Street studio
“Quantum Artifact Empire took our vertical slice from a rough idea to a Steam-ready build in ten weeks. The weekly playable milestones kept us honest and our investors calm.”
“We co-developed a co-op title with them for fourteen months. Senior engineers, no drama, and platform cert passed first try on both PlayStation and Xbox. Rare.”
“Their live-ops team turned a lukewarm launch into a growing community. Telemetry-driven balance patches every fortnight — retention nearly doubled in a quarter.”
Start a project
Tell us what you're building.
Prototype, vertical slice, or full co-development — send us the shape of it and we will come back within two working days.
Phone
+44 20 7321 4587Studio
58A Redchurch Street, Shoreditch, London E2 7DP
Studio hours
Mon–Fri · 09:30–18:30 GMT
Find the studio
58A Redchurch Street, Shoreditch, London E2 7DP
2 minutes from Shoreditch High Street Overground