Game development studio · Shoreditch, London

We build worlds that ship.

Quantum Artifact Empire is a Shoreditch game studio turning raw ideas into playable, shippable titles — original IP, co-development, and live-ops for PC, console, and mobile.

14
Titles shipped
2.3M
Players reached
9 yrs
Building games
Quantum Artifact Empire developers at work in the Shoreditch studio
Close-up of a gameplay prototype on screen
EST. 2017 · E2
The Quantum Artifact Empire studio on Redchurch Street

Marcus Halloran

Founder & Creative Director

A note from the founder

Built in a Redchurch Street loft, one honest build at a time.

I started Quantum Artifact Empire in 2017 above a coffee roaster on Redchurch Street, with two engines, a whiteboard, and a stubborn belief that small teams make sharper games. We have kept that footprint on purpose — tight scopes, senior hands on every task, and a bias toward playable builds over pretty slide decks.

Today we are eleven people across design, engineering, and art. We take on a handful of projects a year so every title gets the attention it deserves, from a two-week greybox prototype to multi-year co-development. If it does not feel good in the hands, it does not leave the studio.

Marcus Halloran

How we work

From napkin sketch to launch day.

A four-stage pipeline we have refined across fourteen shipped titles. Fixed milestones, honest timelines, and a playable build at the end of every phase.

  1. 01

    Discovery & Prototype

    2–4 weeks · from £6,500

    We pressure-test the core loop with a greybox prototype in Unity or Unreal. You walk away with a playable build, a risk register, and a clear scope — before a single production penny is committed.

  2. 02

    Vertical Slice

    6–10 weeks · from £28,000

    One polished level or mode that proves the art direction, feel, and tech. This is the build we take to publishers and platform holders — final-quality bar, real assets, shippable feel.

  3. 03

    Production & Co-Development

    3–18 months · from £14,000 / month

    Full content build with weekly playable milestones, embedded QA, and platform certification for Steam, PlayStation, Xbox, and Switch. We slot into your team or run the whole line.

  4. 04

    Launch & Live-Ops

    Ongoing · from £4,200 / month

    Post-launch patches, seasonal content, telemetry dashboards, and community-driven balance passes. We keep your game alive long after the launch trailer stops trending.

The people

Eleven hands, senior on every task.

No junior-heavy handoffs. Everyone who touches your project has shipped one before.

Marcus Halloran, Founder & Creative Director

Marcus Halloran

Founder & Creative Director

Ex-Media Molecule. Leads narrative and creative vision.

Priya Nair, Technical Director

Priya Nair

Technical Director

Unreal & netcode specialist. Twelve years on live titles.

Tomás Vega, Lead Game Designer

Tomás Vega

Lead Game Designer

Systems and combat design. Loves a tight feedback loop.

Ava Lindqvist, Art Director

Ava Lindqvist

Art Director

Stylised & PBR pipelines. Sets the visual bar for every build.

What partners say

Studios and publishers who bet on us.

Studio reel poster showing the Quantum Artifact Empire team

A 90-second look inside the Redchurch Street studio

Quantum Artifact Empire took our vertical slice from a rough idea to a Steam-ready build in ten weeks. The weekly playable milestones kept us honest and our investors calm.
EEleanor R.Publisher, Manchester · March 2025
We co-developed a co-op title with them for fourteen months. Senior engineers, no drama, and platform cert passed first try on both PlayStation and Xbox. Rare.
DDaniel K.Studio Head, Brighton · November 2024
Their live-ops team turned a lukewarm launch into a growing community. Telemetry-driven balance patches every fortnight — retention nearly doubled in a quarter.
SSofia M.Product Lead, London · January 2025

The Devlog

Build notes from the loft.

Monthly, no fluff — postmortems, engine deep-dives, and the occasional greybox we could not resist sharing. Roughly one email a month, unsubscribe any time.

Start a project

Tell us what you're building.

Prototype, vertical slice, or full co-development — send us the shape of it and we will come back within two working days.

Studio

58A Redchurch Street, Shoreditch, London E2 7DP

Studio hours

Mon–Fri · 09:30–18:30 GMT

Find the studio

58A Redchurch Street, Shoreditch, London E2 7DP

2 minutes from Shoreditch High Street Overground